impact investing and gaming

Gaming can also be part of Impact Investing

Concrete examples where gaming can be considered social impact investing

Games give us a way to try on different identities, different roles, different goals, and different challenges. They offer a chance to collaborate and compete, experiment and explore, and test our skills and our creativity. In short, games give us the tools we need to become the best version of ourselves.

– Jane McGonigal

The term “Impact Investing” is often used synonymously to ESG (Environmental, Societal and Governance) companies. As impact investing gains traction among investors looking to make a difference, many still see it as a niche market, focused on traditional sectors like renewable energy and microfinance. But what about gaming? While it may not be the first thing that comes to mind when we think of impact investing, gaming has a huge potential to drive social change and create positive impact.

Take Toya, a Remagine Ventures portfolio company, for example. A female-led gaming studio, Toya creates experiences for girls in the Metaverse starting with Roblox. Their most recent game, Super U Story, is a role playing game dedicated to growing girls’ self-esteem and body image. 

Minecraft is another great example. Minecraft is popular sandbox game that has been used as an educational tool to teach STEM subjects and develop problem-solving and critical thinking skills. By providing an engaging and interactive learning experience, the game has the potential to support quality education.

Pokèmon Go is yet another game that has contributed to social impact. The popular augmented reality game has been credited with promoting physical activity and encouraging players to explore their local communities. By promoting outdoor activity and raising awareness of local landmarks and attractions, the game has the potential to support sustainable cities and communities.

These are just a few examples of the ways in which gaming can drive social change and create positive impact. I tried to make the case more concrete by tying up the impact that games can have on the UN’s SDGs. Sounds like a stretch? Let’s look at other concrete examples.

The US Sustainable Development Goals

Gaming companies can improve the UN’s SDGs

SDGGameExample of how the game helps improve the SDG for the world
3 (Good health and well-being)Sea Hero QuestPromotes brain health and contributes to research on dementia (see research by Alzheimer Research UK)
3 (Good health and well-being)MinecraftCan teach important skills and promote mental health (see research by NIH)
4 (Quality education)MinecraftUsed as an educational tool to teach STEM subjects and develop problem-solving skills
11 (Sustainable cities and communities)Pokèmon GoPromotes physical activity and encourages players to explore their local communities
12 (Responsible consumption and production)Stardew ValleyPromotes sustainable farming practices and environmental stewardship
13 (Climate action)Fate of the WorldEncourages players to make decisions about how to combat climate change and reduce greenhouse gas emissions
14 (Life below water)Beyond BlueRaises awareness of marine conservation and the importance of protecting ocean ecosystems
15 (Life on land)Never AlonePromotes understanding and appreciation of Indigenous cultures and their relationship with the natural world
Autism and Mental HealthMinecraftCan help children with autism develop social skills and improve their communication, and has been credited with promoting mental health during difficult times
Empowerment and EntrepreneurshipRobloxEmpowers young people to become creators and entrepreneurs, allowing them to develop and monetize their own games and experiences
10 examples of games that contribute to the UN SDGs (click for downloadable version)

Making the case for gaming as an impact investment

But why should impact investors care about gaming? Because the gaming industry is huge and growing, and has the potential to create both financial returns and social impact. With 3.09 billion gamers in the world, gaming is the most popular form of entertainment for anyone 50 and below in the US alone. According to a report by Newzoo, the global games market is expected to exceed $200 billion in 2023. This represents a massive opportunity for investors looking to make a difference.

The gaming industry is uniquely positioned to create positive social impact. Games have the power to educate, raise awareness, and change behaviour. They can be used to promote physical activity, mental health, and environmental stewardship. They can help people develop important skills and promote social interaction.

In short, gaming should be considered a key part of impact investing. While it may not be the first thing that comes to mind when we think of social impact, the potential for positive change in the gaming industry is enormous. By investing in games that create social impact, investors can achieve both financial returns and a more sustainable future.

At Remagine Ventures, we always look for ‘double bottom line’ businesses that have the potential to become successful businesses but also create a positive impact.

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Co Founder and Managing Partner at Remagine Ventures
Eze is managing partner of Remagine Ventures, a seed fund investing in ambitious founders at the intersection of tech, entertainment, gaming and commerce with a spotlight on Israel.

I'm a former general partner at google ventures, head of Google for Entrepreneurs in Europe and founding head of Campus London, Google's first physical hub for startups.

I'm also the founder of Techbikers, a non-profit bringing together the startup ecosystem on cycling challenges in support of Room to Read. Since inception in 2012 we've built 11 schools and 50 libraries in the developing world.
Eze Vidra
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